1️⃣ VRChat Worlds
Before installing LTCGI into your project, make sure you have all prerequisites installed. This includes making sure you can successfully build and upload your world to VRChat before adding LTCGI!
⚠️ If you are importing LTCGI into an existing project, make sure you have a backup first!
I recommend using the VRChat Creator Companion to automate the steps below. Simply create a new project with the
UdonSharp template, and you're good to go!
You must use the latest supported version of the VRChat Worlds SDK in your project. Also ensure that you are using the correct Unity editor version for that SDK.
The only hard dependency is UdonSharp. It is recommended to use U# 1.0 or higher, as installed by the VRChat Creator Companion. For now, LTCGI should be compatible with older versions too.
I do however very highly recommend ClientSim (previously CyanEmu), as it allows you to test your world straight in the editor.
Download the latest version from the Releases Tab over on GitHub. You only need the
ltcgi_X.Y.Z.unitypackage file for now.
Then, simply install it into your project!
Download the new version and drop it into your project as described above. Note that this will reset your "Global Shader Options".